Everwarmth Lantern (Item)

An Everwarmth Lantern is an item in Drachenjäger. It takes 1 Inventory Slot, and can also be held in one hand alongside one-handed weapons like Short Sword and Sidearms. The sole purpose of the Everwarmth Lantern is to protect its user from the frigid atmosphere of the Arctic Drifts. When in your inventory while in the Arctic Drifts, the Everwarmth Lantern remains hinged somewhere on your character's equipment. While actively in use, Everwarmth Lanterns provide protection against the cold for everyone within 10 feet originating from the lantern itself.

While not traditionally needing to be tended to, or maintained by the player, Everwarmth Oil is required to refill the lantern if the DM deems it necessary. One bottle of Everwarmth Oil is enough to refill an Everwarmth Lantern.

Acquiring an Everwarmth Lantern
Everwarmth Lanterns can be purchased from markets in Germania and Britannia, the two bordering territories to Prussiania where the Everwarmth Lantern is most required for traversal. Everwarmth Lanterns can also be bought from select markets in Prussiania. Using the Advanced Makeshifting feature, Makeshifters can create Everwarmth Lanterns. The required materials are:


 * Metal x2
 * Everwarmth Candle
 * Everwarmth Oil

Magic Lantern
A Magic Lantern is a Magic Item. Unlike regular Everwarmth Lanterns, Magic Lanterns do not require Everwarmth Oil to operate, and instead, draw from the user's pool of magical essence to power a magic flame. While this might sound hindering to nonmagical creatures, fear not, for it only needs a subtle amount of the the user's magic in order to function, and since all creatures have magic within them, anyone can use a Magic Lantern without worrying about not being able to power it.

Additionally, Magic Lanterns can be enchanted by Roman Scholars to change the effect of those standing within its 10 foot radius. The Lantern must be lit in order for the effects to take place, otherwise no creature will witness the effect. If enchanted by a Roman Scholar using the Master Enchanter feature, the radius of the Lantern is doubled to 20 feet.