Journals

Summary
Journals are items used by players in Drachenjäger that consume 1 inventory slot.

At first, an empty journal might come off as a very underwhelming item, but it can be used various things, and even comes with certain benefits depending on what kind of journal is being used.

Pages
Regardless of the kind of journal, if a journal is empty, the player has 60 pages of their usage, whether it be writing down an important quote, memorizing a secret code, or drawing out a battle strategy for your party. Actions like these cost 1 page from the player's journal.

Obviously, tearing pages from a journal also counts as using a single page.

Logging sessions
In addition, a player can spend all 60 pages at once to log events from the most previous session. If a player's character is a lower level compared to the author during the logged session and reads the journal, the reader can gain a level from reading the book. This feature only works once per person, per journal. Additionally, if a player's character was present during the session, they won't gain a level from reading the book.

In the case of the Adventurer's Journal, you can log two sessions in an Adventurer's Journal, allowing the reader (if lower leveled) to climb 2 levels instead of 1. However, if the reader is just a level behind the author at the time the session was logged, then they will only gain 1 level.

Locking Journals
In the event that a player has a journal containing information or content that they would like to hide from the party, or keep to themselves, a journal can be locked by the player. Other players would require a key, or Thieves' Tools to open, however the owner of the journal can freely open it.

Types of Journals
All backgrounds have journals that akin to their occupancy, and feature small bonuses that assist the background in some kind of way. While not very major things come from having matching journals and backgrounds, every background journal comes with a passive and combat benefit.

Traveler's Journal
The most basic form of journal. No benefits are included with the Traveler's Journal outside of its basic uses, and it can be used by all backgrounds.

Adventurer's Journal
The only journal to exceed the standard 60 pages, at 80 pages total. Two sessions can be logged, and it can be used by all backgrounds.

Hunter's Journal
The Hunter's Journal has 60 pages, and can be used by any background, but only the Slugger Background can benefit from having it in their inventory.

Passive Perk: Hunter's Tale

 * Twice per short or long rest, a player using the Slugger Background can tell an amazing story about their experiences in the field of Dragon Hunting to add an extra 1d6 to any Charisma-based check.

Combat Perk: Step-By-Step

 * Once per combat encounter, a player using the Slugger Background can equip, mount, or reload their Anti-Dragon Rifle as a free action.

Charter's Journal
The Charter's Journal has 60 pages, and can be used by any background, but only the Charter Background can benefit from having it in their inventory.

Passive Perk: Merchant's Insight

 * Merchant's Insight allows a player using the Charter Background to have proficiency in Insight as long as the Charter's Journal is in their inventory.

Combat Perk: According to the Map

 * As long as a player using the Charter Background is in the party, and not incapacitated, all members of the party move an extra 10 feet when moving during their turn.

Roman Spell Tablet
The Roman Spell Tablet has 60 pages, and can only be used by anyone proficient in Roman technology. The Roman Scholar also receives benefits from having it in their inventory.

Passive Perk: Enchanter's Digest

 * This monthly article has all of the latest breakthroughs in Roman Enchantments. Having the Roman Spell Tablet in your inventory allows you regain your Enchantment Points when completing short rests, as well as long rests.

Combat Perk: Pressured Enchanter

 * Pressured Enchanter allows you to perform one enchantment during combat as a free action.