Reinforcer (Makeshifter)

Reinforcer is a Makeshifter Career in Drachenjäger. Emphasizing on defensive support, reinforcers have many abilities that focus on the integrity of their party's armour, and surroundings. Reinforcers shine when it comes to keeping their party members safe by improving, upgrading, and even building armour that ensures its wearer's safety and satisfaction, as well as deploying and maintaining active cover during combat, reinforcing a surface to prevent an ambush, or improving the security of an area to benefit the party.

Reinforcers in Eurom
Though makeshifting as a practice hails from Agon, the reinforcing career is sought after all over the continent. It also actually came before makeshifting became generalized, due to the necessities of fortification during the Great War. In the modern times of Eurom, reinforcing is still very much a necessity for both civilian life and military needs. Whether it's simply improving the locks on a tavern's storage room or fortifying a targeted politician's safe room, reinforcing has been the longest running career in the line of makeshifters, and never ceases to remain needed in the world.

Reinforcer Features
Listed are the features of the Reinforcer Career.

Reinforcer Training
Upon becoming a reinforcer at 5th Level, your training to qualify has allowed you to boost your Strength capabilities. Add +1 to your Strength Score.

Real Steel
At 5th Level, you learn how to install steel plating onto a piece of armour. When installing a plate on a piece of armour, regardless of what kind it is, the user gains a temporary AC boost equivalent to your Intelligence Modifier. This temporary boost lasts for the first attack roll against them, and afterwards the plate breaks. Steel Plating can be crafted from a single piece of metal, and can only be installed on the target's armour once per combat encounter.

Scratch the Surface
At 10th Level, you learn how to create fortifications. Fortifications can be crafted from 1 piece of metal per foot of cover. Fortifications can be built as either a standing barricade deployed on the ground, or on a surface to minimize the risk of that surface collapsing. Fortifications do not break in time, however, have their own Hit Points, at 10 per piece of metal used when crafting. They are weak to Acidic and Piercing Damage, but resist all other elemental and weapon damage types.

Beneath the Pressure
At 15th Level, your training in the Reinforcer Career has steeled your nerves. Three times per short or long rest, you can makeshift simple or advanced items during combat. Makeshifting during combat is a major action, though Barbarian's Rage or Fighter's Action Surges can be spent to perform Makeshifting as a bonus action.

Iron Man
At 20th Level, you learn the in's and out's of building your own armour, with all of its unique effects and features. Working with your DM, you can craft the armour at various sizes (within reason), with a maximum of 3 unique features, and an armour class of 10 plus the size in feet, and your Intelligence Modifier. The required materials and the time needed to craft the armour depends on the DM's word.